Hi! I tested the 48-floor scenario and found the concept interesting, but I encountered several issues:
- Some characters appear to float above the floor, walk backwards or move without leg animations.
- Firefighters sometimes move horizontally between floors instead of following the stairs or escalators.
- Selecting RIGHT can sometimes make a character move left.
- The character action window can be hidden behind the right-side menu.
- The fire effect looks like a rectangular image pasted over the room and does not blend with the environment.
- Characters become incapacitated from smoke even when no smoke is visible around them.
- The helicopter arrives but does not evacuate the incapacitated survivors on the roof, and no message explains what is required.
- The yellow waiting-person indicator should be clickable so the camera can locate and select that person.
- Broken elevators display a status message, but the game does not explain what action the player should take.
After a while, the gameplay became repetitive because I was mostly selecting people and sending them left or right without clearly understanding whether my decisions were helping. Clearer objectives, visible smoke, route feedback and easier group management would improve the experience considerably.
I took screenshots of these issues if you would like to see them.
Tested by Libert Family Studio — Solo QA test.