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Nice job. I would say a big thing was with ui. I liked the idea of creating the impression that you're playing the game on a computer but I think I would've preferred if you just had the desktop icons in the menu, instead of having a giant arrow directing you to it. I noticed the desktop was Windows styled in the beginning but then the ui in the game seemed to be something I expected with Linux. The ui bar with the search bar and everything was a nice touch but it seemed to largely be aesthetic, so for that reason, I think it would've been better if it didn't take up as much of the screen. 

I did find myself a bit confused as to what to do. I knew that the button controlled the log blocking my path but I couldn't quite glean what conditions were to get the log out of the way. I sort of bumbled my way through. The best I could think was that you had to time the button press with the lights on the modem in the beginning?

I think this is one of those situations where a game just needed a bit more polish. Hopefully this doesn't come off as overly critical. I'm trying to find a balance between constructive criticism and not making it seem like I disliked everything.  

No, it isn't overly critical. You have a point there. I had a little bir of time problem and I couldn't finish the porject so that means I didn't polish it. the idea was when the internet is on the door can open and close. About the ui: I didn't want to copy-paste the original windows ui and i took the initiative. And for the last thing: yeah I agree that ui was really large and I didn't have enough space for more parkour, I don't have anything to say for it, it's just a bad design choice. Thx for your comment!