Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like how you are using the instruments in a varied way, like the low piano being played at least in part for the slightly out-of-tune sound of the low piano notes. 

Between 1:45 and 2:00 you are modulating to a different key and that felt kinda not needed at that point. The music was not overstaying its welcome, you did not repeat prominent earlier phrases in the new context... it felt like an exercise instead of what the piece called for. The music after 4:00 seems to have little to do with what came before it, other than the instrumentation, I think, a little more callback to the earlier sections would make it more reliably identifiable as part of the same piece.

Besides those minor gripes, I would love to hear something of yours played by an actual orchestra. 

To be honest, you are not mistaken. I do wish I was able to let ideas go on for longer and interact with one another more without sudden change. I do agree that there were times I was treating this as more an exercise rather than a genuine piece. Maybe it was a timeframe thing and I just couldn't properly express what I wanted, but that's neither here nor there. 

I also definitely agree I should have done more to reference earlier material and make the piece feel more coherent. Especially for something like an end credits theme, having that overall coherency from start to finish is very important, and something I did lack.

I greatly appreciate your feedback and kind words!

I mean - it's a jam, you know your music will be heard by other composers and, at least subconsciously, you want to show what you are capable of. To be honest, at one point I had a section in my own entry where I tried to change keys from D-Dorian to Eb-Major. Listened to what amounted to 4 hours of work after dinner and scrapped the whole idea XD