Thank you for the kind words! I appreciate the in-depth and honest review.
I actually have an html build on my computer! Unfortunately, I have to wait for the jam to end so that I can upload it :/ but in the meantime, I’m still taking into account the people who HAVE played the game, their input is very valuable.
For the 3rd level, there is actually a diagonal wall you grapple onto. I had a friend play the game, and it took them a good four to five minutes to figure it out. In the patch I’m going to upload after the jam, I have it so if you die 3 times when trying to hit the first checkpoint, a hint appears on the wall that you are supposed to grapple to. I also removed one of the spikes so that it’s a little more open and obvious :)
For the rebound mechanic, I could see how it’s a bit of an unorthodox way to maneuver around, so I could probably be a bit more explicit in the “grapple downward, then jump” description. Maybe a visual indicator on the wall the instructions are spray painted on?
For the controls on the main menu, the pipe on the title screen has the controls, but I could see how somebody might miss that. I’ve changed it so that the controls fade in and out so they won’t be missed as part of the background. I also noticed that somebody forgot the controls when they went to the select a pipe menu, so I’ve put the control instructions in that room as well :)
Thank you so much for the compliments on the art and the music, it is definitely what I had the most fun doing, (besides making puzzles on graph paper and rotating them around while at work, looking a little chaotic lol) Thank you so much for playing!