General thoughts
Playtime: about 10 minutes
I like the combination of store management and delivery routing. The concept makes sense quickly, and there is enough going on that I can see the planning side becoming satisfying once everything clicks.
What worked well
- The store + delivery combination gives the game a clear identity.
- I like that preparation is not timed, so the pressure comes from the decisions you make rather than rushing through menus.
- The two-day demo structure works well for showing the guided experience first and then giving the player more control.
What I would change
- The first few minutes still feel like a lot of information at once. I would simplify what is visible initially and reveal secondary information as the player needs it.
- I would keep working on UI hierarchy and readability, especially making the most important controls and information immediately stand out from everything else.
Overall, I think the concept is solid. My biggest focus would be making the onboarding and interface easier to scan so the player can get into the management and routing decisions without having to work as hard to understand the screen.
Please consider giving my game a try, it’s browser based with a tight 2-3 minute game loop: https://barelyplayable.itch.io/blade-baes-brawl
Feedback form submissions preferred: https://forms.gle/fsJrAZDhJtP1CFXX8
Let me know if you’d like an invite to try the invite-only full alpha build :)