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At a count like 2560, the thing that tends to matter as much as the art is value consistency. At 32px in an inventory slot a player reads silhouette and value, not detail, and a pack this size gets drawn across a lot of sessions, so the darkest and lightest icons drift apart over time. The ones that drift dark disappear against a dark slot, and you don't see it on the canvas you drew them on. It's worth laying the whole set on one contact sheet at actual size, over a light panel and a dark panel, and looking for the ones that vanish.

The category split you listed already solves most of the finding problem. Though 384 armour icons is still a lot to scan, so I'm curious whether the filenames carry anything past the category, like tier or material.

That’s valuable feedback, thank you. As it stands the file names are based purely on the category names, I might reorganise them at some point though as I’m aware that it’s not ideal, especially for the bigger categories like armour, as you mentioned!