The tutorial is a bit much, let's me play instead. It's by doing it that I'll learn the mechanics, not by a point & click pop up ads minigame.
Thanks for playing and for the feedback! Tutorials are always tricky. In earlier playtests where there basically was no tutorial and players could organically poke around at everything from the start, I got feedback then that people didn't really know what to do or why certain things mattered, so then I made this tutorial you see now. It's a fine line, and I could probably peel back some parts of this one yet and will look to do so. Tutorialization is something I hope to become better at as I learn more as a designer!