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I liked that the good ending was just to hug the reactor. I noticed the audio cuts out very quickly. Considering that I could get most of the endings very quickly, I found myself just sitting there waiting out the timer to get the last ending. The ending that involved parkouring up to the door that leads outside felt the closest to game play I found here. Most of the endings involved just interacting with something. I feel like I 'd have liked to have seen you lean a bit more into the parkour angle, just so that the player feels they have a bit more to do beyond pushing a button.