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(+1)

Hi! I actually intended for you to keep looking for a more optimal route through the game each time, since the note locations are fixed. I did consider the very point you're raising, but I decided to leave it as is to create at least some challenge for the player; otherwise, they’d just run through it and forget it, whereas this way, they’re encouraged to explore the map and so on. (To be honest, I have no idea what the best approach is, since this is my first game btw).