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If we get under the water it is impossible for the bots to touch us and there are some water textures scattered around the map. The texture of the weapon that is embedded in the mountains. After playing a long time I realized that what can cause problems for the PC are trees. I began to observe them and I liked that there is a variety, even if it is almost infima. I will follow your game and your developments closely :)



Actually I am new to unity so don't know how to use shader graph.

But I'll try implement all these things

Thanks for ur respond

No, thanks to you for answering and making this game that has entertained me for a few hours, you will surely find a tutorial out there. I hope my comment has served you <3

Yes