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Not a huge amount of progress this week, it'll mostly happen at the weekend because work and stuff. But we have discussed our overall vision for the game and come to agreement on some fun mechanics, and in the meantime the graphics are in the middle of what probably won't be their last update (enemies are still placeholder, obviously).


We've also decided to take the level time limit out, since it doesn't really fit with where we're taking the game. It was fun to find out how to implement it, though!