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Dish Pit Witches is an all-caps, zine-style yell about how food-service workers rely on each other to survive their job---and about how the food-service industry squeezes value from its workers while giving as little as possible back.

Dish Pit Witches has a strong, clear aesthetic and thematic black and white illustrations throughout. It's also really unambiguous whenever it wants to communicate something, and this makes it extremely easy to read.

Dish Pit Witches does curse a bit (it's about working food-service,) and it's probably going to have the strongest resonance with people teen and up, but its engine is super easy to understand, and I think it could be run with some modification for any age.

At its core, Dish Pit Witches has you problem-solve small catastrophes, slowly accumulating stress from your failures, and quitting if the built-up stress ever pushes you over your limit. It never clearly defines its setting, so you can go as wacky or as bleakly realistic as you want, but the game flows neatly from shift to recovery period to shift, catching you up in its mechanics.

There's no real escape for the PCs (short of hitting maximum stress and quitting, which the game designs to feel like a failure,) but characters level up at the end of every shift, slowly acclimating to the environment.

Basically, it's a really effective simulation, but not one that has to be soul-crushing unless you want it to be.

Overall, I'd recommend this to anyone who has worked in food service and gotten out.