Thanks for the thoughtful response! In another version I'd love to add more visuals. And yes, hopefully the major events -> minor events fallthrough simulate the feeling of getting further from civilization (partly to explain why no one else has completed the adventure before them) and make later events faster to resolve, without leaving hexes totally barren. Major events usually obligate action despite containing no plot information (plot info shouldn't be distributed randomly), so they can take more time away from the mystery. Minor events can just be skipped. It can probably be tuned better with more playtesting, though.