Nothing like that. There was nothing that should have been triggering off speed bow for an actual infinite. I've faced other players with randomly infinite speed bows as well. It doesn't always go infinite, so there's definitely something else that's needed to cause it. But not sure what. I didn't have the rope that triggers on enemy using items either. Since those triggers seem to count as item usages as well. I had shout as well. But don't see how that would have been doing anything. The rest of the board I can't remember exactly. But some charge on x items in the post game shows x uses, where x isn't the number of uses, it's the number of times it got charged. So my guess would be that *something* that is being charged is counting as being used on charge, and that is what is causing it.
On another note, some runs I never get offered an enchant ever, and considering how gamebreaking most enchants are. It's pretty demoralizing when you face a player who got an enchant, when you didn't. Feels like a scheduled loss, basically. Same as how enchant high rolls were part of what made me quit The Bazaar. Simply too much power in one single 100% RNG outcome.
Also the meta for now seems to be that face+reaper. That's like 80% of the builds I was facing, so they need nerfing.
Finally the "all your OTHER poison items get +2 on poison item being used", doesn't actually do that. It gives ALL poison items +2 on use, so your fast poison item buffs itself. Making poison just so infinitely much stronger than bleed, since their +bleed item is stuck on a long CD, and poison isn't. With all but the craziest of shield high-rolls being so weak, it "stopping poison" doesn't matter. What your 7s CD shield is going to stop my 300+ poison? Good luck with that. Besides that build runs a Halberd which will kill your before your poison stacks anyways.