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Wow thank you so much for playing! I’m honestly amazed that you found all three endings so quickly.
About the attack ring: you’re right, the character can feel too slow there. The gap is randomized, so getting through it safely currently involves a small element of luck. I tried many different solutions, but most of them made some ranged weapons far too easy to win with, which went against the design I was aiming for. In the end, this was the least-bad compromise I could find.
It’s a really good question, because I spent a lot of time thinking about it. If you come up with a better balancing solution, I’d genuinely love to hear it.
Thanks again for playing and for the thoughtful feedback!