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Every life and situation is different, so take any opinion offered with a pinch of doubt. I understand your post from two perspectives:

  1. Should you do indie game dev as a job? I’d say: no. It starts being a job as soon as you treat it like one. For that you need basic funding (savings, investors) and the will/experience/skills to have a lot of ideas fast and explore on those.

Also, games (as any entertainment product) is a big gamble. Most people trying to live off that fail outside of bigger infrastructures. It is a weird thing to accept but success is the exception.

  1. Can you make money off of game dev? Yes. But not as a solo-game developer in your current state. Either find a job in a game studio (good luck right now :O) or offer what you can right now to other people. You got a degree in CS? Great! Offer scripting & programming as a service to others. Write good tools for others and sell them cheap here or (as soon as they add payment) through the Godot Asset Store. If you say 2$ a day is fine for you, that should be easily achievable by selling game templates, controllers, small, integrate-able systems etc.

In the mean time: do game jams if you can afford it. Good luck!

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before anything thank you for your reply I appreciate it, it's really helpful 

when you say that I shouldn't do indie game dev as a job do you mean at all or just at my current skill level? and why would I need funds if im doing everything myself would it be like for marketing? and when it comes to coming up with ideas that's the only thing im confident in but the problem is that good ideas are completely useless without the skills to execute them properly 

and yeah i get it, everyone seems to to think that I don't understand how low my chances are but I do, I know how hard it is to get people online to look at what you're putting in front of them, like im really surpassed on how much attention this post gut, I thought at most I would get two replies in three days after posting it and that would be it I didn't expect that many people to give me their opinion 

I don't think there's even any game studios here so unless I can work for a studio over seas online I don't think that's even an option and im not really confident enough in doing scripting & programming service to others

so what i think I'll do is just keep working on my game until it's the best it can get and then try to share it every where i can and if it got a couple of downloads that should give me confident enough to go all in and I'll start doing game jams to improve my skills before moving to work on a bigger game but if it didn't get any downloads I think I'll just give up on this whole thing well look for a job here and probably won't touch godot again

(sorry if im yapping too much)