Concept sounds kind of neat.
But if you want to create a text-based adventure with an llm writing all the text, you really need to pick an llm that doesn't write like a moron.
"Your stride needs a beat more. (1s — a stabled mount eats the road: a mule halves the beat, a horse erases it)"
Like... what? This is gibberish.
It looks like... there's some kind of movement cooldown system. It seems like a few seconds cooldown (which makes me wonder if there's even a point to it). I take it, then, that the above gibberish is meant to suggest that riding e.g. a horse reduces the cooldown.
So just say that. Add a cooldown bar. Say "A horse reduces the movement cooldown."
A new player does not know what systems, features, and options are in your game. And when the game attempts to describe Every Single One of them in some kind of egregiously moronic poetry, it does not work.
I can tell that the entire game is going to be like this, and I'm simply not going to waste the effort. This isn't some kind of high literary writing where there's some potential aesthetic benefit to someone putting in the effort to figure out what the words actually mean. It's just appalling bad writing with no purpose.