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(+1)

This is a very solid scenario. The premise feels very tense, and the following results/moral dilemmas are very fun. The NPCs all feel very realistic in their motivations, and the pacing is nice and tense.


In terms of improvement, it could use more white space, and some information could possibly have been bullet pointed for readability.

I would also personally like more expilcit details explaining the results of various roll/decisions the player can make - can you use up less Reserve by rolling well on a piloting roll? How much Reserve do you need to get from Survey 3 to Prospect?

hi KingDunnad,


it definitely could be expanded into something more but it was put under the restriction of the 1 page, 2 sides for the Jam deliberately. 

I would presume a Gm using something like Pioneer or Orbital 2100 would sub in their own systems for handling delta-V. 

That said. The Reserve numbers given are for excellent handling - assuming everything goes right. You don’t get a Hohman transfer without the delta-V. . If you waste any with a bad roll, everyone dies. If you mess around, everyone dies. If you make a wrong decision, everyone dies. If any component fails, you get the gist