This is a very solid scenario. The premise feels very tense, and the following results/moral dilemmas are very fun. The NPCs all feel very realistic in their motivations, and the pacing is nice and tense.
In terms of improvement, it could use more white space, and some information could possibly have been bullet pointed for readability.
I would also personally like more expilcit details explaining the results of various roll/decisions the player can make - can you use up less Reserve by rolling well on a piloting roll? How much Reserve do you need to get from Survey 3 to Prospect?