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The visuals and sound are on a completely different level compared to the rest of the competition. The mechanics are really fun, and the way everything works, including the reasoning required to solve each level, is never trivial. Considering the whole thing was made in 8.5 hours, it’s honestly insane. Definitely the best game I’ve played in the jam so far.

That said, I spent several minutes figuring out how the scrolling worked because it wasn’t intuitive that you had to hover the mouse over the screen. Also, the platforms can be moved while the character is in mid-air, which sometimes breaks the game design. I’m not sure if that was intentional.

Ahh thank you that's lovely to hear and I'm glad you enjoyed!! I may have been the only playtester involved whoops, so that intuitiveness is something I'll be looking out for more, I appreciate it thank you for letting me know <3 The platforms being movable was something I thought about taking out but I figured if anyone wanted to play keepie uppie with a Goobie till the finish line that'd be commendable haha. Thank you for your kind words and your great feedback! :D