Hello there, I am glad you are still developing the game. I did played the last version on the week before where I believe at the milestone the bullet time and boss death effect was implemented. And here I am also played the newest version.
Good work and a few stuff I felt worth mentioning as I played.
Major
- The kill streak seems not slowed during the bullet time, ending up most likely you will lose it if you loot the buff.
Minor
- BGM is not looping in skill tree scene.
- Mouse hovering is mandatory to see the description of the upgrade. Would of call it a issue since the game control is dominated by keyboard/controller.
Perspective
- Often loots seems difficult to distinguish from enemy fleets and their bullets. I understand it would be a tough thing to work on but I do get confused and quite often make collisions when I thought I am picking up a loot.
- Bullet time seems to be a negative feature to me, the ratio was so high it is almost a sudden pause and recovering. I felt there is hardly any meaningful thing you can do during this window.
Personal suggestion maybe you can try turn it into a ability with lower ratio, say holding [shift] makes everything goes slower, but it cost a gauge where you loot it from enemies.
- Phasing shot seems to be a very bad idea to me as you can almost never out fire your enemies right now especially against a boss ship, I found it incredibly hard to even land a shot while it being on during the boss fight.
- Boss fight seems long and repetitive to me. I assume speed multiplier was disabled during the fight as the gauge was hidden and I can't tell since no damage or hit point bar was there. I think the this can be a major issue of design as it kills the characteristic of your enemies. At the moment you enter the boss fight, all the resource become a fixed limit. No mobs->no loots. Single target->Default/shield shot. I have been only focusing on my fleet and the upcoming bullets, would hardly even look at the boss ship at all since I would stay away from it for high collision damage anyway, unless I really want to land some shield shot.
What I thought is maybe some spawn of mobs would help making it better so you still have the boss and bullet hell, but now we have more chaotic factors. Also player can still get buffs like the trident shot and the shadow fleet, in the meantime make stuffs like piercing and bouncing shot having their point and also you can regenerate them.