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As is said already: Page 1 is bigger than the adventure. The map itself needs a few rooms more, some hallways, perhaps a tower with something in it.

I think this could’ve worked with a twist: The players are not the thieves, but any number of hook-employees run against the players who are the disguised guards, trying not to blow their cover. A big table of events happening on every corner of the big map during the night (fixed and random) till the duke appears in the morning to celebrate the hymn.

Oh, interesting idea, make it a reverse heist :D

Thanks for a fantastic list of very specific suggestions. Even if we keep the PCs as thieves, this could elevate it so much