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(1 edit)

yea I know... it's because I upscaled all the art 4x from 320:180 to 1280:720 for smoother animations. And then  instead of a tilemap each section of platform is a 32x32 square that each have to decide which of the 16 animations it needs to be depending on its neighbors . And the blood us just the straw that breaks the camels back.  

I could keep trying keep trying optimize it but I just made it for a game jam and the game needs to be rebuilt from the ground up in a lower resolution probably without the autotile system. 

I wouldn't worry too much about optimization, especially for a game jam submission, but if you want a quick easy fix, then just destroy the blood after a few seconds and you can try to optimize better later. Very good game otherwise though.