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This is a fast, crunchy adventure one could play in a short session. There are short timers everywhere and if the players are up to it, as the Doctor says: “Run!”

The puzzles are straight foreward (good for the time given) and as soon as Hermann can explain some things the goal should be clear and it turns from “find a way to launch the ship” to “rescue the universe.” You know: the usual.

Tiny nitpicks: I love the escalation of random encounters by the players’ actions! But why are there good and bad things in that list? shouldn’t it be all bad thing, perhaps escalating by depth crawl mechanics as the players disobey more and more?

Secondly: the first time you mention the Village (04) in text you add the area number. That’s not done after that with any of the areas, making it a bit hard to orient oneself on the unlabeled map. That part isn’t superimportant in this adventure anyway, but a bit of consistency would be appreciated :)