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Hi! Thank you so much for your observations and help.

Following the previous comment, I added text below to the description, including the keys that help switch weapons. However, yes, perhaps I should put it even higher up to make it perfectly clear.

The single-input solution is very good, although initially it was going to be a mobile-only game. But it's still good to include that input method in case other input types are added.

Slowing down time is a good idea, but I'm not sure if it would be too frequent... I do like the pace of the game on mobile, and perhaps slowing it down would be too much... I still need to consider it, and thank you very much for your input.

Mobile controls allow you to initiate the throw from anywhere on the screen, not just the player, so thumb occlusion shouldn't be a problem, but it's a good point.

I'm considering the idea I mentioned to my colleague: being able to use WASD for movement, albeit in a controlled way. Not so fast as to dodge enemies, but enough to reduce the amount of movement required, especially for navigating the environment or collecting coins. However, I'm wondering if I should disable this movement while aiming, so as not to give the desktop version an advantage. I think the risk/reward of shooting is a good thing, especially on mobile... what do you think?

Thanks again for the feedback, I really appreciate it. If you decide to try it, please let me know, as I'd love to hear your impressions.

Cheers!