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Hey guys, overall, I feel the pace of the game at the beginning is a little too slow. I think people who aren't used to exploring and clicking "X" on everything could easily get bored without some hints. Also, when starting the game, there's no indication whatsoever that pressing "X" allows you to advance to the next dialogue. I played until I could hear the monster on my left, but I couldn't see it. I then went to ORBI's room, and I couldn't hear the monster anymore. I'm not sure if that was intentional or a bug. I can see that the game is trying to build up some lore through the notes scattered around, but I feel like there isn't a clear path to follow. Since this isn't an open-world game, I think some guidance would help prevent players from feeling like they're wasting time exploring rooms unnecessarily, unless I missed something along the way. In general, I like the game's style, so I think putting more thought into the pacing and progression could benefit the game a lot.

Thank you so much for taking the time to play our demo and share your valuable feedback! We’ll go through all of your suggestions and observations as a team and evaluate how they could help us improve the game. We really appreciate you taking the time to share your thoughts with us!

Btw, the monster sound disappearing when leaving ORBI’s room is indeed a bug. We’ve identified the issue and will be patching it soon!