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(+1)

Neat and sweet. The McGuffin is cute and my players will ruff up Silas if they ever find out. The map is nice and full of little discoveries. The module is written easily parseable, with the right amount of beautiful description and at-the-table readiness.

I love the fortunes and the mini-quest, but unfortunately none of it leads to anything?! I thought the fortunes would be hints to a puzzle or trial later. Or there would be a twist regarding Silas. But not even the prophecy is resolved or hinted at. Perhaps this is a result of the page limit, and I’ll follow you hoping to someday read “the rest” of this.

(+1)

Yes the page limit did somewhat force my hand to leave much of it to the GM. I do plan to revise this module in the future, potentially as part of an anthology that I am working on for Cairn 2e. Thanks for the feedback!

That would be great! :)