Thanks for comment!
I had ideas to add the weather, but only as a decorative element. It would be interesting to organize clouds or night as a game mechanic that turns off solar panels, but this is very difficult to implement since the solar panel is the only source of energy in the game. Perhaps I will add a second source, which will be the opposite of a solar panel - to generate 3 energy for each available neighbor. It may also be worth adding the mechanics of batteries and money storage so that the player does not have unlimited supplies.