
I’ve finished working on farming, stockpiles, and quality-of-life improvements. I accomplished a massive amount of work, and the results truly surprised me. I completely removed all the individual pottery images and replaced them with a single "master" image for each type of item; all the production stages are now generated from this master image based on the clay colors.
also completely reworked the work of runes, which, by the way, I like incredibly much. Runes will now be combined into runic words, each rune acts as an operator (Create, switch, appy, if (something), repeat, etc)
This opens the way to the creation of runes for each new god, and a collection of incredibly interesting runic words that can be used both with a glove and inserted into equipment. Runes are not just combat, they will work for everything, including ancient helpers.

Runes are one of the pillars supporting this world; consequently, they are an integral part of progression and exploration. The next step is finally filling the game with content. We need to add a full-fledged cooking system—not merely a stopgap with five recipes, but a proper profession, a distinct discipline, and a vital part of the game.
Yesterday we wanted to engage in farming and plant a seed, which took us several hours of grinding. Chains and processes work perfectly. Everything is confidently approaching 60% of what I want to see in the playable version of V0.1