It blew my mind when i first splited the cat .d It added its uniqueness to the game, but i feel like there is too little you lose if you stay splitted so maybe the bones could have a distance limit? It would also open so many puzzle opportunities because we could swing like a rope for example. So the puzzles could deepen this unique mechanic instead of being jumping barely again and again. I also know how hard it is to add background music because most of the non copyrighted songs doesnt fit the game. I think a little hack to this is instead of music, make the background talk. Like cat walking sound, Trees rustling etc. It would help a LOT considering visuals are already top notch! Thanks for the game!
Viewing post in Cat in Half jam comments
Thank you so much for the feedback! Although I considered adding rope mechanics, I decided to keep it simple since this is my first time actually submitting a game for a game jam, I felt like adding rope mechanics was a bit beyond what I could make reliably and quickly. Just designing one single level was an afternoon of work! If I had more experience, I would've absolutely added ropes though, I hope I'll have the opportunity to play around with them soon.
I've already learnt a lot from making this game, I'm relatively new to Godot, and I thought that it would be better to make a playable game for once rather than going too far out of my comfort zone and risk never finishing it.
Thanks for the background sounds suggestion, I'll definitely keep it in mind it for next time.
Glad you enjoyed the game! <3