Thank you! And yes, “game-breaking?” is probably a fair description! I wanted the relics to be powerful enough that walking away from them was a genuinely difficult choice, with costs severe enough to make the players seriously question whether that power is worth having.
I really enjoyed Voices of the Unknown, too. The three Idols are a great concept, especially the way their competing influences can collide. I love that G’Ta can actively work against Carmela’s plans. It feels like the kind of situation that could spiral in completely unexpected directions once the PCs get involved. Great work!