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Hi HKM Industry,

Thank you so much for the detailed and constructive feedback! Hearing that the matchmaking worked smoothly for you is a huge relief and a great motivation for me as a solo developer.

Regarding the Bot Fallback—great minds think alike! I actually just pushed a new update (v1.1) that does exactly this. If a real opponent isn't found within 10 seconds, the game seamlessly drops the player into a match with a CPU.

Your suggestion about adding a visible elapsed timer during the search phase is brilliant. I completely agree that leaving the player staring at a static screen is bad for retention. I will definitely implement a live counter in the next patch!

I’ve also noted the readability issue. An arrow above the active player makes perfect sense and would be much easier to track on the green pitch. I will experiment with this design.

Thanks for pointing out the '$3 or less' tag confusion too! The browser game is completely free, only the source code/assets are paid. I will check my metadata settings right away to fix that breadcrumb.

I really appreciate you taking the time to write this. Also, if you enjoyed testing the game, leaving a quick rating on the game page would mean the world to a solo student developer like me! 🥺🌟 Thanks again 🙏!