If I continue making games, I have a knack for short ideas; some are very clever. I can develop them in two weeks or a month. I think that in a while I'll be able to adapt to horror games of this style and start having the success I had last year and the year before. This game has been quite well-received and has even received several stars. The best thing about it is that it's very short but complete, and I love how the atmosphere, the lighting, the reverberation in the sink, and the particles turned out. I find it very difficult to create particles with Godot, but these came out quite well. And the character animation, all done by hand, is also coming along quite nicely.