I played the game a bit more, and here are a few minor comments (for polishing):
- I didn't understand whether pressing the DDD and AAA button actually increases resource accumulation (I hear a sound response for each tick with the CCC button). Judging by the icon in the upper left corner, it does, but the incom text mixes with the drone incom. It would probably be nice to add a sound sample, or, if pressing simply "speeds up" the process, somehow change the visual feedback.
- Considering that the main gameplay is tied to constantly upgrading buildings, and the only thing I can do while waiting for resources to accumulate is click and speed up buildings, it would be cool to somehow increase the player's influence on resource production. For example, popping gas bubbles would be cool :D
- My first impression is that the game speed is lacking at the beginning. Maybe that's okay if you want to keep the gameplay more idle. But I would like more activity or more opportunities to influence the speed of resource accumulation with your actions. Even though I played the game twice and each time wrote you a comment while distracted from the game, I only got to the first terraforming (and I think the end of the demo). I also understand that the full version will have more features, and the game's pacing may change, so I'm not jumping to conclusions about speed.
- I'm not sure, but it seems the game freezes progress if the game tab isn't open. (I usually play these games on a second monitor in a separate tab, so progress doesn't freeze.) And most likely, this is simply a technical feature of the browser related to slowing down inactive tabs. (Apparently, an additional progress system needs to be developed for when the player is "offline"). But just in case, make sure the "Run in Background" checkbox is enabled :) . btw maybe my feel of slow pace was connected with that thing
- I'd like to have the option to skip animations I've already seen. Even though the art is really cool.
- Towards the end of the game, I noticed that the building upgrade pop-up panels had become larger and were getting lost UNDER the overall progress panel (blocking the upgrade buttons). Perhaps it would have been better to move the upgrade panel higher in the element hierarchy.
- 99 percent that no one cares, but I played with the console open, and there were constant technical debug logs (autosave reports and other). For some reason, I thought the console should be clean for the public web build, so I removed absolutely all the logs. (this is probably part of my psychosis) :D
That's all I have. Waiting for full game ^^