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Hey everyone! 

Earlier today (August 17, 8PM) i released the first DEMO of Deviled Doomsday. (Version 1.0)

A little while after release, some bugs were found, and i was quick to fix them.

The latest version of the DEMO is Version 1.1.

Here’s everything we fixed:

  • Fixed a bug where you couldn’t replay a level after losing to Ronald
  • Fixed a bug where the score multiplication of your combo after beating the level wouldn’t add to your final rank
  • Fixed a bug when leaving a section of a level RIGHT AFTER starting the escape sequence would cause Ronald to spawn instantly
  • Nerfed Ronald’s speed in various level sections to make him less difficult to outrun

There are still some bugs, but they’re only minor visual errors that happen due to GB Studio’s engine jank. I could fix them if i desperately wanted to, but my resources to do so at the moment are limited. I’ll only upload a new version if any major gamebreaking bugs are discovered.

Some other GB Studio engine bugs include things like characters being deactivated for no reason, various dialogue scripts breaking, platformer engine field inconsistencies, and much more… 

We hope a new version of GB Studio releases soon that resolves these errors.

Thank you for your patience!