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Hi Cleber,

I believe SPARKSHOT may be a strong fit for what you are looking to acquire.

SPARKSHOT is a playable Unity precision-traversal game built around a distinctive movement loop:

ORBIT → AIM → LAUNCH → CAPTURE

Instead of conventional character movement, players use planetary orbit, trajectory and momentum to chain launches across increasingly difficult cosmic routes.

Current project status

  • Engine: Unity / C#
  • Playable Windows build
  • Working Android build
  • 20 + 6 current Odyssey levels
  • Galaxy 1 playable end-to-end
  • Galaxy 2 playable through Level 06
  • Save and progression systems
  • Level routing
  • UI / loading systems
  • Reusable planet, hazard and traversal mechanics
  • Editor and build tooling

What I am offering I am looking for an intended full-project / full-IP transfer, including the Unity source project, gameplay systems, scenes, prefabs, current level content, game/design documentation, characters, world and broader SPARKSHOT IP direction, subject to due diligence and definitive transfer documentation.

The broader vision also includes a five-galaxy Odyssey campaign, SparksRoom progression/customization, an Endless mastery mode and Nexus, a planned creator ecosystem where players could eventually build and share their own levels and complete galaxies.

Important disclosure: the current visible 3D models are Meshy AI-generated prototype/placeholder artwork. They are not intended to be the final commercial art direction, so a buyer should plan a professional art rebuild. Exact asset and contributor rights would be documented during due diligence.

Playable demo:
https://emiropz28.itch.io/sparkshot

Asking price: $29,900 USD, open to serious negotiation depending on the final acquisition scope and terms.

I also have a full acquisition deck, one-pager and additional project material available.

If the gameplay interests you after trying the demo, I’d be happy to discuss the project directly and answer technical or acquisition questions. You can reply here with your preferred contact method and I’ll reach out.

Thanks.