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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Roadmap to v0.35

A topic by Cairn4 created Apr 26, 2017 Views: 863 Replies: 3
Viewing posts 1 to 4
Developer

It's been just about a month since the last update - so just wanted to share with everyone what I've been working on, and what's still left to do before version 0.35 of MewnBase can get released.


Done and ready for v0.35:

  • Camera zooms out a bit when entering Buggie (so you can see farther ahead when driving)
  • Base repair drones that can help auto-fix air leaks, dirty solar panels etc.
  • Nav Beacons that can show the location of distant bases on the map.
  • Map now shows 9x9 chunks instead of just 7x7.
  • Map now shows loading text, added some animation to it (so that there's less of a noticeable game-freeze when showing it).
  • Updated crafting recipes for modules you can walk around inside of (like Air Cleaner) so that they require a basic Habitat Module.
  • Light on Battery module goes out when it's out of power.
  • Fixing some tile colors on the map.
  • Subtle sound FX for placing and picking up base modules.
  • Fixed some issues where passable tiles were preventing the player from exiting the Buggie (pavement, conduits etc)
  • Slightly wider flashlight cone angle.
  • Air Cleaner drains less power when the base has full Oxygen.
  • Sound and music volume sliders on the Options menu.
  • Fixed issue where Buggie physics weren't being removed after the Buggie explodes.

Performance updates done:

  • Redid a lot of how world chunks are handled, loaded, and saved.
  • All base tiles are now kept in memory, vs before where if you walked too far away, they would get unloaded, causing some odd power supply issues etc.
  • Making it so that only tiles (and weather FX) near the player are rendered.
  • Fixed an issue where terrain tiles were being drawn multiple times on top of themselves.
  • Map popup now caches each chunk (less to re-draw each time you show/hide it).
  • Most particle fx are now pre-loaded during the loading screen instead of repeatedly on the fly.
  • Fixing memory leaks. Lots of objects are now pooled.

Still to be fixed:

  • Fixing some issues with the volume sliders for sounds that are continuously playing/looping (such as the wind noise).
  • Still more memory leaks that need to be fixed, especially for larger worlds.

For v0.36+

  • Trying to fix/minimize the black seams that can appear between terrain tiles.
  • Hopefully more biome art.
  • Fixing any user-reported bugs with the Repair Drone.


Hi! Sounds great, when v0.35 will be available for downloading man? thanks

bump

Developer

Got a good chunk of work done on it this past weekend.  Going to try and get it posted this evening (May 22), barring that I don't find any last minute game-breaking bugs.  There will be some known issues (with the minimap in particular) - but it'll be nice to get this update out finally, since it's been a long time since the last update.