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Upon launching version 1.00.0 on GPUs relying on legacy OpenGL drivers, the dialogue text rendered invisible. Forcing the renderer via shortcut target (--rendering-driver opengl3) made the text appear, but the font rendered with black lines cutting off the top of the characters (corrupted bitmap font filtering).

System Specs:

    OS: Windows 10 (64-bit)

    GPU: NVIDIA (Legacy Drivers / OpenGL support)

    Engine: Godot Engine 

Attached screenshot of the Option Mode menu showing the font rendering issue.

I'm having the same problem, but I imagine you can still play, right? If that's the case, congratulations, because for me the game has such a ridiculously low FPS that it's unplayable (and there's not even a way to put it in windowed mode...)