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(+1)

This was awesome, really nice submission team! ^-^

Things I loved:

  • The intro narrative, good premise and use of varying fonts to convey tone!
  • Art + sprites were really evocative and charming, and worked great with the HP colour shift
  • Music was great, the whole audio dynamic with damage ramping up the tense vibes was choice
  • Loved the page BG blending into the platform BG! Underscored the goddess garden liminal space well

Things I'd love to see:

  • I really like the bait-and-switch ending, I think it could've been underscored / made more obvious. I did notice the text change, but still had to double check the comments to make sure I hadn't just run out of lives! I think maybe having the level behind fade to black would sell it well... or in a perfect world with more jam time, having the goddess sprite show up with some ending narrative! ;D
  • Few more sound fx would go hard here I reckon
(+1)

Thank you for playing and all the feedback!

I'll tell Salestial you enjoyed the writing! I'm glad the aesthetic landed well, I originally planned for it to shift from a normal nature tileset to an ominous one but ended up doing just the color shift and a sort of middle ground for the terrain. 

The page was fun to set up! I mostly tried to match vibes and make the page look appealing on its own, I hadn't even considered blending in with the gameplay haha.

We had to rush the ending due to time constraints, we originally wanted a boss of some sort that likely would have ended up being the goddess or some "dark" version of her.

As for sfx... Yeaaaah I thought if it about halfway through the jam and then completely forgot. It would definitely benefit from at the last a hit and shoot sound, probably a jump one too.