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Hey poppy ribbon! I need some clarification from a few things. When you mean "Explosions should damage nearby enemies" do you mean the player explosions or the enemy explosions? The play explosion splash can vary in size, so you may not notice the player explosions. If you mean enemy explosions, that is actually included in the update I am currently working on. When you mean to add setttings to change when the game is paused, what do you mean by that? The game should only pause when you press "P" or "ESC" or when you get an upgrade. Overall, I can quickly implement these, and this is great feedback. Thank you.