Oh yeah you really did break it lol BUT I am happy to see nothing came back NaN and those crazy numbers still displayed.
Yesterday, after playtesting myself, I found an issue where the glaze upgrade was 'constantly 'affordable because the auto buyer couldn't keep up, so I pushed a fix that did 'max buy' instead of buying one at a time, and this is the reason your game broke, and then refreshing tried to calculate what you earned while away, even for just a second, and that sent it into an infinite loop trying to calculate something that was essentially uncalculatable. (over 10,000 levels per second)
As for the baker tiers, a lot of costs curved depending *on* the baker tier, so staying at a lower tier made all costs never scale. I'm going to leave that in the game, as those upgrades that remained cheap hit a soft cap rather quickly so it's not too game breaking, and now with the new package uploaded, you *should* be able to refresh and actually play the game again and in theory take advantage of this. I will have that fixed for the Steam release.
Delivery lockout is fixed, and now the requirement for a delivery order is capped at the current stockpile cap so an order can never exceed your max cap.
UI has also been fixed, so buttons no longer overlap or become unreadable.
As for the crazy high production numbers and how you ended up with nearly 1e1million... I'm looking into that.
I don't think anyone else has gone through so many playthroughs, and I can't thank you enough for not only putting in so much time playing but also posting such invaluable feedback.
New package is pushed to incrementaldonuts.com as well as Itch, so a refresh should put you right back into the game.
When the game drops on Steam, I will give you a steam key 100%
Thanks, great feedback and quick fixes. Just got back into game and it works fine now. I hope you will add more layers. Unlock more content for each Blackhole and more variations on Blackhole bonuses. Like 10th Blackhole unlock a completely new game feature. Upgrades cost many Blackhole points, as each new play thru get really fast now, only at 6th. Sounds amazing if I get steam key, will definitively play it again on steam also
That number is HUGE. Well done. Larger then any I've seen in any play testing even with dev controles lol so when the Steam version launches, when you "enter the black hole" you'll actually enter the donut hole. The donut hole part of the game, along with challenges, and another new mechanic "franchises" are almost done and balanced!
https://imgur.com/a/OjV8jN4
