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(+1)

Really interesting concept, really beautifully executed, but I have to say that the economy of words got me lost a few times and double-taking if I understood the intention of the adventure:

  • Is the weird always the water at the fountain and always fight whoever tries to drink it?
  • What exactly means for the weird to be sated?
  • Is it up to the players to return the weird to the fountain, or does it fighting the drinker sates it?
  • Should the players be made aware of the weird in the fountain? What happens if the players decide themselves to drink from the fountain? Is it just Woe?
(+1)

These are some solid questions, thank you for the feedback!

You’re right that in the pursuit of terseness of text some things/intentions may have been a bit lost in the sauce.

While it won’t be applicable for the jam’s ratings itself, I may include a play FAQ as an additional document for those interested. Thank you again!