Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

5.0.1

Fixes.

Achievements announce themselves again on phones. The card lived inside the body

screen, and on a phone that screen is one of six — so an achievement earned in the shop

or on a collapse had nothing on screen to notice it, and coming back marked it as

already seen. Every achievement earned away from the body screen was silently swallowed.

It now sits above the whole layout and survives switching screens. The desktop version

never showed the fault, because there the body is always visible.

The last German text in the English build. The tab strips, the settings toggles, the

save slots, the statistics list, the collapse button and the PC's update card. Two

separate causes, both now closed off with tests of their own.

The save slots on PC showed the body's German name even in English.

5.0.2

The automatic collapse no longer waits.

It used to look a minute ahead and hold on while another minute of production would still

add more than two per cent to the payout. That is sound reasoning for a run that got there

slowly, and wrong for this rule: anyone who orders fifty runs has a fleet that crosses the

threshold in seconds and was made to watch a full bar each time.

It now fires the moment it can. What it still will not do is end a run worth less than one

whole singularity, or cut a challenge short.

5.0.3

Building the body had no income past Mars. That is fixed, and it was the bigger half of

the update.

Fragments only ever fell up to Mars, by design — and past it the panel promised that the

comets would bring the material of the sky. They never did. Catching one paid in production

or a buff and left no material at all, which meant a run past Mars could not gain a single

unit for the rest of its life. Since a collapse takes the shells and the loose material with

it, the deepest world types were not distant, they were walled off. Anyone at the black hole

was looking at a dead panel.

Both halves are true now:

Fragments never stop. Past Mars they thin out to roughly one every thirty seconds

instead of one every four — rare enough not to argue with a comet for the same thumb,

frequent enough that the stock still moves.

Comets with a core leave material behind. Ice Core, Ember Core and Splinter Shower

spill a load when you break them open. The three that cross whole and go down in one tap

carry nothing: material that cheap, every four minutes, would make the world grid a

formality. A core comes round roughly every quarter of an hour and wants two or three

hits while it is still moving. Your crust raises what it spills, exactly as it raises

what a fragment is worth.

Reaching a grown world now takes about an hour of paying attention; a whole one, five

to ten. Long, but finite.

Also: the thirteen "per level" lines under the prestige upgrades were still German in the

English build.