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Hey, I'm back. I'm trying to use the Replace Material With Texture action, and the UVs are all messed up. Can you please make the texture follow the UVs, or am I doing something wrong?

(3 edits)

I think it's because, like you know a glb model has individual materials. So you can have 5 for glass, wood. And that action applies it to every material so it looks off. I would recommend using the Replace Material With Texture. That one is more for replacing everything to white, wood, without having to spam 10 actions for every material.

that's what ive been using, i put an image to show. ignore the eyes on what its supposed to look like. 

(1 edit)

Hmm it might be because you are using some of the mesh optimisers. Those Remove Vertices But Can Also Mess Up The Look Of Model. I'd recommend downloading the latest file because I added Changing UV Size So you can make the texture fit.