Is there any way to implement custom status effects? Like if I want to have a card that makes something go berserk for a few turns, without relying on the card staying there long enough to remove the berserk ability. Also, is there any way to have an ability increase the stacks of something on a card, instead of setting it like "give (card) (ability) (number)" seems to? I haven't tested that one, I just noticed that happen at one point, so it might already add stacks and I just missed something tbh.
It turns out adding stacks of stuff works fine, but I have noticed that abilities break when you layer them too much, like when I tried to make a berserk card by giving the target the ability "turn start: make this attack a random creature." and the ability "in 2 turns: remove "turn start: make this attack a random creature." from this"