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Day 4 - update

Hey guys! Managed to complete some tasks today, though alot still remain to be completed, in which I will pushover to day 5.
But I am quite happy today! Alot of first experiences/achievements today. Made my first animated sprite, which is the bunny girl, and it was so satisfying to see it work!! I also made my first tileset, which turned out much better than I expected it to be! I had alot of fun!!

A few funny things also happened today, I will share the one which made me chuckle...
Collision glitch!

Mitsuki, the captain of the platform! Arr!

A funny collision glitch happened when I was testing out the tilemap collision. It was really hilarious when it happened unexpectedly. Mitsuki suddenly became a captain of the platforms and sailed through the endless night.

Also, I would like to share a simple playtest of how my platforming would be like.

Platforming test

Basically, the idea for my game is very simple. I had originally planned for not much platforming since it is my first game, but after testing out the jumping and stuff, it felt really satisfying. The mechanics is basically solid platforms that you can't pass through up or down, but have to get on them from the top.  It involves some sort of weighty momentum and air controls, which is really satisfying to pull off, but quite frustratingly so if you get blocked by the platform blocks. After testing and performing some consecutive jumps in a row, I really felt that satisfaction, and thus have decided to design some platforming stages that can challenge players while giving them something to enjoy.

Speaking of momentum, I am really getting the hang of it so as to keep going at a steady pace, and I feel that I can really get alot of work done from now onwards. Thanks for reading, and please look forward to my finished work!

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you can fix it by removing the rigidbody from the platform but its still looking super goofy and fun to play... great job for a first time using an engine

Haha thanks! I fixed it by setting the collision on the character to continuous. For some reason, it just seem to passthrough the platform if I jump on it hard enough on discrete detection. As for the platform I simply set it to static and that fixed everything else as well.

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 i guess that works too:) glad you fixed it. have a nice rest of your day.