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Hey, just found the issue, +- buttons next to the Full button doesn't work. The toaster message at the bottom disappeared too fast. The user doesn't have enough time to read what happened.  

Bussines account

NEXT RENT$30

UTILITIES$16

LOAN BALANCE$0

CREDIT LIMIT$300

white numbers on the white tiles are not readable. Text shadow help, but not enough. 

Similar issue on Account activity. The text on transparent background is not readable.

Maybe a couple of more hints would be helpful, for example if I'm out of cash. How to boost it. 

Overall I like the design. If you have only the mobile view, I'd consider to extend it at least for tablets.

All three are fixed and the browser build is already updated, so a reload will show them.

The +/- was the good one. The map bar uses a single delegated click handler: it looks up closest('[data-map-size]') and closest('[data-camera]'), then returns on whichever matches first. But the app root element carries data-map-size as state, so closest() from a zoom button walked all the way up the tree and always found it. The size branch therefore always matched, always returned, and the camera branch was unreachable. Those two buttons had never worked, in any build. Scoping both selectors to button[...] fixed it, since the root is a div.

The white-on-white was exactly as bad as you said. I measured the tiles: 1.00:1 contrast. The value text had no colour of its own and was inheriting white from the menu, which is correct on the dark panel and invisible on a white tile. It is 12.3:1 now. The Account activity labels were 4.2:1 on the dark background, now 8.9:1.

The toast was a flat 1800ms. I counted the 66 toast strings in the game: median 5-6 words, longest 14. At normal reading speed the long ones need about five seconds, so it was showing them for a third of the time required. It now scales with length, 2.4s to 6s, and it counts the localised string because Turkish runs longer than English.

Not fixed yet, and I would rather say so than let it slide: the out-of-cash hint, and the tablet layout. Both are real, both are more than a patch, and you are the second person to raise the tablet one.

Thank you for actually digging. "The buttons don't work" turned out to be a control that had been dead since launch, and I would not have found it on my own.