Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I replayed with all this information and now the game difficulty was indeed OK, I died once I found 4th campfire. All good so far, but the map coordination is not clear for me, I selected them and then clicked left click, there is no indicator then they are going there or smth. And I think they are not, seems like they are doing explore/defend things and that's it. Also, on macOS it consumes all my GPU memory and my M1 PRO is just cooking. So optimization is bad and the UX too. The graphics are OK as any time could be changed, but the experience needs more polish, as there is not clear what's going on until you know the game. More stats, more indicators, more effects. I'll change may rate from 2 stars to 3, due to working concept, but it needs more polish even without graphics, just indicators. Another example just remembered is the map, maybe show a fog or something, where you was and where not, also keep the track of enemy campfires maybe there. As I saw how my units went near one campfire, it appeared on map and after disappeared as they died or something. But for me is hard to keep track of it. I need notifications that someone died, I need to see on map some dots that something is there, to see which territory was already explored and which not.
I understand it's work in progress, so those are more my ideas for a nice game. For now is 3 stars.
P.S.
I'll keep checking the game from time to time.