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(1 edit)

Had a lot of fun playing this! Here are my questions/feedback;

Questions:

- When a giant attacks, do I choose the building that is destroyed? Are houses an option?

- "If you would lose Coin but have none, you may instead reduce any chosen resource(s) by the difference." Does this apply to the other resources as well? If not, what happens?

- if an Assassin comes before I have any Leaders, do they do nothing?

- when I assign villagers to tasks, am I intended to assign them all before seeing the results of my rolls? Or can I assign and roll each villager individually?

Other thoughts:

- I would add a note about potentially choosing an emergency measure in the "Task Phase" part of the procedure breakdown.

- There is conflicting/ambigous info on when buildings trigger. It says to trigger tavern/inn at the start of the week in the "Buildings" section, but references them again in the "Upkeep" section, implying they're at the end of the week. Seems like Upkeep should maybe be Phase 1.

- Iron should be reserved for Forges only, in order to justify building one. I built up lots of Iron I couldn't really use in the early game, and then it felt trivial later.

- Doctor seems a bit OP; they're a must-recruit early on. I would consider adjusting to a d6 roll for Villagers healed, forcing players to consider how many risky activities to partake in when they're backed up with injured/sick. Conversely, the priest and jailer seem pretty weak.

Overall I think the bones of this are fantastic and hope you make supplemental content or an expanded edition of the game.

thanks for the valuable feedback. I plan on making an expanded version that addresses these issues and adds a ton more to the game.