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Really packed and cool adventure that can provide a lot of play for the size!


What I thought worked well

  • There's a lot of neat stuff here, from rumours that add character to procedural rooms to a table of enemies and abilities and treasures! 
  • I like the beads and how they can appear, really feels no two games will be the same even regarding beads
  • Clocks!


What I think could be improved

  • Some formatting issues made the dense contents a little hard to navigate I think (missing table title for treasures referenced, I think Step 2 refers to Step 1 when talking about beads, etc)
  • I understand why but starting at the top of the tower when reading the rooms felt odd, feels more natural to follow the path the players are likely to follow.
  • Some hazards were less clear than others, like the quill writing a secret, why would it affect the clock and when? Or the blinding light, is 1 round such a detriment? No big issues though!

Overall I really like it and it's definitely packed with gems!