Hi, thanks a lot for reaching out, and thanks for being upfront about it, I really appreciate that.
I'm going to be honest in return: this particular job is a difficult one for a first pixel animation project. Everything is 32x32 pixels in a fixed 16-colour palette, with 8 directions of the same character that have to stay consistent frame to frame. It's quite far from vector and skeletal work, and I don't think it would be fair to either of us for me to hand that over as a first pixel job.
I'd genuinely be glad to look at your Godot animation work anyway, and if you get into pixel art later on, do get in touch again. Good luck with it!